YICHUAN(RIVER) WANG
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Get Out



Overview
Get Out is a short narrative-driven 2D platformer built for GMTK Game Jam 2025. In a 48-hour sprint, our two-person team designed and shipped a fully playable prototype with original art, animation, and UI. The project ranked in the top 5% of entries in the Narrative category.
My Role

I led the game’s narrative direction and visual production, creating all original art and animation assets (characters, UI, tilesets, and typography) while also contributing to level design and moment-to-moment player experience. I worked closely with my teammate to align mechanics, pacing, and story beats into a cohesive playable build under strict time constraints.


Development Structure(48-hour spint)
We followed a rapid production pipeline: day one focused on defining the core concept, story hook, and playable loop, then blocking out levels with placeholders to confirm pacing and clarity. Day two was
dedicated to polishing—replacing placeholders with final assets, refining difficulty and camera feel, fixing bugs, and iterating through quick playtests to stabilize the build for submission.


Outcome
The final submission delivered a complete jam-ready prototype with a clear narrative arc, multiple playable sections, and a consistent visual style—demonstrating fast scoping, cross-discipline collaboration, and end-to-end execution under extreme time pressure.



YICHUAN(RIVER) WANG   |  Game Designer  |  Creative Technologist  |  Interactive Systems
Base in Providence, RI USA

yichuan.wang.work@gmail.com

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