I build projects with Unity, Unreal Engine 5, C#, Blueprints, Processing, Blender, and video production tools. I am interested in creating clear, engaging, and reliable digital experiences across games, installations, spatial computing, and creative technology.
Providence, RI / Open to opportunities in the U.S
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Co-taught a five-week game design course at RISD and supported Unreal Engine 5 instruction as a Teaching Assistant, helping students develop playable prototypes and real-time 3D projects.
Interactive Media & AR/XR
Designed and developed projects using Unity, AR Foundation, Unreal Engine 5, C#, Blueprints, and creative coding, with a focus on interactive systems, spatial experiences, and real-time media.
Exhibition & Creative Production
Worked with Tabula Rasa Gallery on exhibition visualization, video production, digital content, and VR environments, connecting spatial design with public-facing cultural projects.
Game Development
Created experimental games and prototypes, including a GMTK Game Jam project that ranked in the top 5% for Narrative, with experience in visual design, level design, prototyping, and player experience.